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POC 04CCompressionProvable today on a workstationWave 1

Bandwidth-Bounded Tactical Telemetry Compression

4× more reporting density on the same Link-16 / TTNT / mesh-radio link, with a per-value error bound printed on the wire.

8.0 Mbps
Float64 raw — 320% of budget
7.5 Mbps
gzip on float64 — 301% of budget
2.25 Mbps
SolvNum k=12 — 90% of budget
8.47e-05
Measured max relative error (bound: 8.46e-05)

The scenario

Set the picture

A swarm of 50 expendable UAS in a contested SATCOM environment must report position, velocity, sensor state, sensor track lists, and engagement status to a higher-echelon C2 node. The available uplink budget is 2.5 Mbps shared across the entire swarm. Each platform wants to report at 10 Hz so the C2 picture is current; the actual reporting rate is whatever fits in the link budget.

The same constraint binds every defense platform with limited comms: undersea acoustic modems on UUVs, VLF / ELF burst transmissions from submarines, lunar / cislunar SATCOM for distant assets, low-bandwidth tactical radios for dismounted forces, and any RF link operating under deliberate spectrum constraint or denial.

What it costs today

Bandwidth-starved platforms make ad-hoc tradeoffs. Reduced reporting rate (50 platforms × 10 Hz × full state would saturate the link, so reporting drops to 1–2 Hz and the C2 picture is correspondingly stale). Truncated values (floats cast to lower precision with no documented error envelope). Lossy summarization (statistical summaries replace per-tick state, post-mission reconstruction is impossible). Selective transmission (each platform decides locally whether its update is 'important enough' — important events get dropped because the local heuristic was wrong).

Lossless compression doesn't help: gzip on float64 telemetry typically achieves 1.06×, nowhere near the headroom needed. For mission-data-recorder use cases, the same problem manifests as storage cost: petabytes of MDR per squadron per year, with the same lossy-vs-lossless tradeoff and no clean error bound either way.

What changes with SolvNum

Every telemetry value is encoded in SolvNum (q, e) form, with the precision component quantized to k bits. The protocol header carries k. The per-value error bound is exact and printed on the artifact.

Ccompression with explicit error bound

At k = 12 on the typical defense-telemetry mix, the wire-format payload is approximately 4× smaller than float64 with no statistical hand-waving: every value is provably within ~8.5e-5 relative error. The decoder is a table lookup and a bit-shift — it runs on the receiving radio's signal-processing chip without dedicated CPU. The C2 picture goes from 1 Hz to 10 Hz on the same link budget. Post-mission reconstruction is bit-faithful within the documented bound — no 'approximately reconstructed' caveat.

Measurable outcome

What we'll claim — and how it survives review

Each line below maps to a captured number in the demo section. Every number is reproducible from the SolvNum validation suite.

  • Approximately 4× higher telemetry reporting rate at the same link budget (k = 12, mixed-precision payload).
  • Per-value relative error bound exact and documented (≤ 8.46e-05 at k = 12), suitable for inclusion in interface control documents and certification artifacts.
  • Decompression cost: a single table lookup plus a bit-shift per value. No dedicated CPU on the receiving radio.
  • Bandwidth-vs-fidelity tradeoff is a single k-parameter knob, not a multi-week compression-statistics study.
  • Header-self-describing format: a receiver who knows the SolvNum encoding can decode any sender's stream without per-platform negotiation.

The demo

What was tested. How. What the script printed.

50 platforms × 10 Hz × 250 values per report × 60 s representative payload = 7.5 million positive float64 values spanning 7.1 orders of magnitude (typical mixed-OOM defense telemetry). Six encodings compared on the same payload against a 2.5 Mbps shared link budget.

Illustration

In-browser diagram of what the demo proves. The numbers underneath are the captured demo output.

Required bandwidth vs. link budget

link budget 2.50 Mbps
float64 raw8.00 Mbps · 320% of budget
OVER
gzip + float647.52 Mbps · 301% of budget
OVER
float162.00 Mbps · 80% of budgeterr: 4.88e-04 (no contract)
SolvNum k=122.25 Mbps · 90% of budgeterr: ≤ 8.46e-05 (contractual)

Captured demo output

The numbers the script actually printed.

Encoding measurements — same 7.5M-value payload, same 2.5 Mbps budget
EncodingBits/valRequired bps% of budgetMax rel. error
float64 raw64.008,000,000320.0%0 (lossless)
gzip + float6460.137,516,136300.6%0 (lossless)
float1616.002,000,00080.0%4.88e-04
SolvNum k=1622.002,750,000110.0%5.38e-06
SolvNum k=1218.002,250,00090.0%8.47e-05
SolvNum k=814.001,750,00070.0%1.35e-03

Documented bound at k=12: 8.46e-05 relative. Measured max: 8.47e-05 (within ~1% slack). Bound holds per-value, not per-batch.

Evidence pointers

Where the claims live in the repo

These are the files a reviewer should run, read, or grep to re-derive every number on this page.

  • SolvNum streaming-compression demo
  • SolvNum benchmark suite — competitive compression benchmark vs. baselines
  • SolvNum benchmark suite — per-value error bound analysis
  • SolvNum compression primitive

Want to see this in your environment?

Brief us on a program where this POC matters.

ITAR-aware. Air-gapped delivery available. Every claim above traces back to a script in the public repo.

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